![]() ![]() The player will spawn in their base in 2 Teams, 4 Teams, or Domination. A player will always spawn as a basic Tank. It is done by pressing enter on the computer version, or by pressing the green arrow button below the player's name, in the mobile version. Spawning is the act of being born into the arena. For example, right-clicking while playing as the Predator will extend its focus in the direction of the mouse. ![]() Some tanks have additional controls as well. In the case of you using Factory, your Minions shoot to your cursor when left-clicking or Auto Fire is on and looks away, or if close, gets dragged (only if the cursor is close to the Minions|Minion) if right-clicking. Otherwise, the Drones will return to the tank and orbit it, unless there is a Polygon, a Boss or another enemy tank nearby. Right-clicking (or SHIFT) will repel them away from the cursor. This is always on if Auto Fire is enabled. However, Smasher and its upgrades (except Auto Smasher) cannot shoot Bullets.įor any tank that utilizes controllable Drones, left-clicking (or SPACEBAR) will bring the Drones towards the mouse cursor. Pressing E will enable the tank to fire automatically. To shoot ammunition, a player can press SPACE, or left click with their mouse. Pressing C will make the tank spin automatically. They can move their Cannon(s), which always points at the cursor, with the mouse. Technical Movement Main article: ControlsĪll controllable tanks can move their bodies with the arrow or WASD keys. In FFA and Maze, a Necromancer’s Drones are colored peach/orange.Bullets are usually the same color as the tank who fired them.The outlines of tanks and Cannons are slightly darker than the body.Some Bosses have special colors, such as pink or yellow.Neutral tanks, like Arena Closers or unclaimed Dominators are always yellow. ![]() Your tank is colored blue in FFA and Maze, while everyone else’s is red.The color of a tank’s body is based on its team’s color ( blue, red, purple or green).Additionally, special ammunition types such as drones are the only entities whose Trajectory is not fixed, and can thus be updated to make it more difficult to block/dodge. Depending on the Class and Weapon type, the ammunition may present different traits such as Speed, Durability, Size, and Lifespan. The Ammunition that each of these types spawns being Bullets, Drones, Traps, and Missiles respectively.īullets, Drones, Traps and Missiles are tangible entities spawned from the Weapon's location, whose primary job is to destroy the enemy bodies by colliding with them. The most common types of weapons are Cannons, followed by Spawners, Launchers, and Deployers. they are not tangible parts of the tank, and their primary function is to let the player aim and control where its Ammunition spawns. Weapons appear in different shapes, sizes, and numbers. The game revolves around destroying this part of the tank. The only exceptions to this being the Necromancer, and the Factory, which are square-shaped. The only exception to this being the Spike tank, which sports additional base Body Damage.Īlmost all playable tanks have a circular body. It is only modifiable through the Tank’s Body Damage, Max Health, and Regeneration stats. The body of a tank, it has the same base durability regardless of class or shape. The size and placement of the Cannon(s) depends on the level and Class of the tank respectively.Ĭlasses are commonly composed out of three, very distinct parts: The tank itself or ‘the body’ its Weapon/s (Cannons, Spawners, Launchers, etc) and the Projectiles or ‘the ammunition’ that is spawned from it. All tanks consist of a body and one or more weapons attached to the tank. ![]()
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